Oh cool, but if it can go behind the camera and look right surely there must be more to it than just doing the perspective and then clipping in 2D? Plus there's the risk of division by zero if a point has the exact same z coordinate as the camera?
Anyway unfortunately my Vectrex32 didn't arrive today, according to the tracking code it's in Australia and up to our local postal service to get it to me. But when it arrives I'll certainly spend a lot of time tinkering before writing any of my own code.
Since the Vectrex can only render a limited number of lines per frame, that 200MHz processor can do an awful lot of processing for each one. Even algorithms that run in O(n^2) (as many do) should be possible. So I'm really hoping to get some low-res but ultra fancy 3D working on Vectrex32, especially some sort of geometric depth buffer to produce proper clipped occlusion.
Really excited about the possibilities, can't wait till it arrives!
Anyway unfortunately my Vectrex32 didn't arrive today, according to the tracking code it's in Australia and up to our local postal service to get it to me. But when it arrives I'll certainly spend a lot of time tinkering before writing any of my own code.
Since the Vectrex can only render a limited number of lines per frame, that 200MHz processor can do an awful lot of processing for each one. Even algorithms that run in O(n^2) (as many do) should be possible. So I'm really hoping to get some low-res but ultra fancy 3D working on Vectrex32, especially some sort of geometric depth buffer to produce proper clipped occlusion.
Really excited about the possibilities, can't wait till it arrives!