The first question I would ask is how many Vectrex32s are anticipated to be produced through the life of the product? How many will be in regular use? The Vectrex scene is passionate but very small. The number of people willing to purchase a Vectrex32 at its cost level will be a subset of that and I suspect the majority of us will be developers. The developers will respect each others' work. If someone does steal a game how many copies will have been not sold as a result? I think it's more a question of "will this ever be an actual problem" than it is one of how possible it may be.