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Topics - RetroDawn

#1
Hi!

I would love to buy a Vectrex32, but I am mostly interested in programming it via PIC32 (MIPS) assembly. This would be a great platform to develop Vectrex games on. If I am not mistaken, we should be able to get at least slightly higher refresh rates or more vectors and/or "scanlines" per frame by using Vectrex 32, since the 6809 can be dedicated to vectors, sound, and inputs.

I would be very interested in making calls to your API via assembly. It looks like a great API for Vectrex programming, and it's what makes Vectrex32 so ideal for assembly development, in my mind, if it can be accessed via assembly. Based on what I've read on Hackaday, I presume the implementation is a library developed with C++? I've never called into C++ libraries with ASM, but I know it's a lot harder than with C libraries (which I'm familiar with doing).

Would it be possible to take over the entire 512KB of RAM? I actually have one game in particular that I'm planning on developing, that will need *at least* that much space, but almost all of it is read-only data, so storing in the flash would be an option, but I believe I read before that you've got that all filled up. I think you were using one half of it, so as to always have a fallback, but were hoping to re-implement the fallback feature so as not to require one half of the space. Or maybe that was another project.... ;)

Thanks!