My Vectrex friend had the Vectrex32 cartridge for some time. He tried the Vectrex32 out and did some programming. His feelings were so-so. Apart from the somewhat cumbersome way of developing programs (no real debugging, no hot-code replacement, ...) the way the vectors are displayed made him frown. He said that the vectors would slightly flicker and wobble.
We tried the Vectrex32 on two of my Vectrexes and right: The vectors are displayed a bit wobbly and a bit flickery. This can be seen in the menu (text) of the Vectrex32 and in Moon Lander: All lines wobble and slightly vary their positions plus the whole display slightly flickers. Other games like Minestorm run on those Vectrex consoles display the vectors 100 flicker-free and without any wobble.
Is there a reason why graphics generated by the Vectrex32 slightly wobble and flicker? Could something be done about this?
We tried the Vectrex32 on two of my Vectrexes and right: The vectors are displayed a bit wobbly and a bit flickery. This can be seen in the menu (text) of the Vectrex32 and in Moon Lander: All lines wobble and slightly vary their positions plus the whole display slightly flickers. Other games like Minestorm run on those Vectrex consoles display the vectors 100 flicker-free and without any wobble.
Is there a reason why graphics generated by the Vectrex32 slightly wobble and flicker? Could something be done about this?