Do the 3D sprites handle full 3D frustum clipping? Or will I need to manually clip against the near and far planes?
I'm expecting my Vectrex32 to arrive tomorrow and am really keen to use that 200MHz processor + floating point for some 3D graphics. I'm hoping to have lighting and hidden surface removal going at a decent frame rate.
A couple of years ago I coded this demo in 6809 assembly.
https://www.youtube.com/watch?v=awMUFCYnQ4U
I'm expecting my Vectrex32 to arrive tomorrow and am really keen to use that 200MHz processor + floating point for some 3D graphics. I'm hoping to have lighting and hidden surface removal going at a decent frame rate.
A couple of years ago I coded this demo in 6809 assembly.
https://www.youtube.com/watch?v=awMUFCYnQ4U