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Messages - jgkspsx

#1
Game Swap / Re: Star Trex
January 20, 2021, 02:33:17 PM
Is the library Sgn function 100% identical to the one defined in this program? I was wondering if switching to the library version is what caused the difference in behavior on my machine vs. the video.
#2
Game Swap / Re: Star Trex
January 20, 2021, 08:35:26 AM
It sounds like you have to make the change I described above. Comment out the Sgn helper function, or rename it and references to it so it doesn't collide with the system library.
#3
Game Swap / Re: Star Trex
January 18, 2021, 01:46:02 PM
The video shows the level being completed, though, with a "Sector Cleared" message. I may poke around a bit more later. I didn't see any errors being logged.
#4
Game Swap / Re: Star Trex
January 17, 2021, 10:36:30 PM
Hahah, I probably should have thought to do that. It looks like the Sgn helper function it defines on line 3666 collides with a platform function. I commented it out and it runs! However, it seems like the enemies self-destruct pretty quickly and I am then quickly left without any energy to move or photon torpedoes to shoot, and then I have to power down my system. Is that expected?
#5
General Discussion / Re: Introduce Yourself
January 17, 2021, 08:56:20 PM
Howdy! I got mine late last year and played around with the games that came with it, but have finally gotten around to hooking it up to my computer and trying to understand the development lifecycle for it. I am looking forward to playing around with it more.
#6
Game Swap / Re: Star Trex
January 17, 2021, 08:48:32 PM
I'm sorry to say that mine freezes up as soon as I launch the game. It's possible that my Vectrex is not supplying enough power to the cartridge. Is it working for anybody else on version 1.27?
#7
Game Swap / Re: Vecalabeth - Beta
January 17, 2021, 08:44:16 PM
I'm sad to say that I get to the character class selection, and it locks up after that. I think my Vectrex is struggling to supply the V32 with enough power (based on the fact that the screen flickers violently on and off when copying files to and from it), so maybe that's part of the problem? I have not recapped the power board and I wonder if that's an issue.

EDIT: Looks like it was a change in the system libraries. ^ has been redefined to mean a bitwise XOR:

At line 130, column 56: E166: Illegal operand. '^' is now bitwise XOR, not exponent; use pow()

So I edited line 130 to say:

outsideMap[x, y] = INT(POW((Rand() MOD 101) / 100.0, 5) * 4.5)

After that, I was able to play a game without any issues except getting lost trying to do the stupid "kill a rat" quest.  :P