I've played around with Art Master and Animaction quite a bit and had a lot of fun making some pretty cool animations. I love these programs and they are serviceable, but they are also both extremely limiting and tedious to use. .. So I'm just throwing the idea out there for a new Vectrex animation "game", if there is anyone else maybe interested in this and qualified to program such software.
This isn't necessarily Vectrex32 exclusive, but I suppose this new hardware might open up some possibilities and perhaps this type of program would be easier to get off the ground than a game, (no AI, no level design, few creative choices, less burden to fine tune mechanics and difficulty etc.).
I'm prepared to break down and list what is useful and what is lacking in ArtMaster/Animaction, the differences between the two etc, in great detail. But unless (until?) there is more interest, I will summarize only the most glaring shortcomings:
- Both games rely entirely on lightpen input for all drawing tasks. This is EXCRUCIATING for detailed work. It would be very very useful to be able to manually plot coordinates. .. Even if there was just a way to increase/decrease x and y postions one unit at a time using button presses on the controller, this would be a great upgrade.
- The two games use two different methods of animation, but both of them require that every frame of the movie contains all of the vectors/sprites. This means that neither game can do traditional frame by frame animation, (in which the illusion of motion is created by a series of unique static drawings). .. Traditional frame by frame character animation IS relevant to Vectrex and it is how many of the most animation intensive games are drawn, (War of the Worlds, I,Cyborg..).
- The length of movies is pretty limited, especially with maximum vectors on Art Master.
- Inability to save in either game.
xxxxxx
I'm not sure many gamers share my interest in consumer animation "edu-games", or if there would be much audience for this
.. It might be cool instead, (more practical, maybe even useful) to have a PC software that enabled animation made on the computer to then be output to Vectrex, (without the user having to actually learn a programming language). But I suppose that would eliminate the option of also using the lightpen.
This isn't necessarily Vectrex32 exclusive, but I suppose this new hardware might open up some possibilities and perhaps this type of program would be easier to get off the ground than a game, (no AI, no level design, few creative choices, less burden to fine tune mechanics and difficulty etc.).
I'm prepared to break down and list what is useful and what is lacking in ArtMaster/Animaction, the differences between the two etc, in great detail. But unless (until?) there is more interest, I will summarize only the most glaring shortcomings:
- Both games rely entirely on lightpen input for all drawing tasks. This is EXCRUCIATING for detailed work. It would be very very useful to be able to manually plot coordinates. .. Even if there was just a way to increase/decrease x and y postions one unit at a time using button presses on the controller, this would be a great upgrade.
- The two games use two different methods of animation, but both of them require that every frame of the movie contains all of the vectors/sprites. This means that neither game can do traditional frame by frame animation, (in which the illusion of motion is created by a series of unique static drawings). .. Traditional frame by frame character animation IS relevant to Vectrex and it is how many of the most animation intensive games are drawn, (War of the Worlds, I,Cyborg..).
- The length of movies is pretty limited, especially with maximum vectors on Art Master.
- Inability to save in either game.
xxxxxx
I'm not sure many gamers share my interest in consumer animation "edu-games", or if there would be much audience for this
.. It might be cool instead, (more practical, maybe even useful) to have a PC software that enabled animation made on the computer to then be output to Vectrex, (without the user having to actually learn a programming language). But I suppose that would eliminate the option of also using the lightpen.