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#71
Game Swap / Re: VxTron32 release 1.0
Last post by Vectrex32 - June 18, 2020, 05:16:59 PM
Quote from: jaymzjulian on June 18, 2020, 05:13:51 PM
I thought about maybe dropping the speed back if your last game was less than N seconds, which is a possibility, and speed it up if things are the other way. 

Artificial intelligence! I like it!

Alternatively, start slow and speed up as the game progresses. That's certainly a common approach in arcade games.

- Bob
#72
Game Swap / Re: VxTron32 release 1.0
Last post by jaymzjulian - June 18, 2020, 05:13:51 PM
I'll give some consideration to both of these points.

On the speed thing, I was actually inclined to _increase_ the default - I dropped it back to the current level as a concession, but it's generally agreed in my household that it's more fun at the next fastest setting.  But, to be fair, they've had to put up with the game for a while ;).  But, if it makes the game inaccessible, then I possibly need to change it...  I thought about maybe dropping the speed back if your last game was less than N seconds, which is a possibility, and speed it up if things are the other way. 

On the title screen, I like the effect, but you're not the first to suggest that maybe it should be changed, so perhaps that is correct.... i'm deliberately drawing only part of it each frame because I like the effect of it doing that, so maybe I could have it draw even less per frame and reduce other flickering.  I don't find it a problem myself, but myself is not all people... i definitely hate it _without_ the background there (screen looked boring).  But maybe i'll try it again.
#73
Game Swap / Re: VxTron32 release 1.0
Last post by Vectrex32 - June 18, 2020, 12:30:36 PM
Since there's a speed option, maybe the default speed should be dialed back a bit.

Drawing the cycle in the "attract" screen seems to be too much for the Vectrex. If it can't draw it well, maybe it just shouldn't draw it.
#74
General Discussion / Re: Simple game as a palette c...
Last post by jaymzjulian - June 17, 2020, 09:41:39 PM
Quote from: Vectrex32 on June 17, 2020, 09:32:41 PM
Tough choice. I'd like to see Wizard just to hear the speech. But an Infinite Runner game would be good for the 3D.

So I vote for an Infinite Runner game with speech! (What part of "write something small" do I not understand? :-) )

- Bob

Well, honestly, the speech engine is done, so that part is simple - even the explosion sound effects are generated the same way (I will open source that generator once I clean it up a bit!).  I've actually already written the music for the infinite runner game, too, so that part exists
#75
General Discussion / Re: Simple game as a palette c...
Last post by Vectrex32 - June 17, 2020, 09:32:41 PM
Tough choice. I'd like to see Wizard just to hear the speech. But an Infinite Runner game would be good for the 3D.

So I vote for an Infinite Runner game with speech! (What part of "write something small" do I not understand? :-) )

- Bob
#76
General Discussion / Simple game as a palette clean...
Last post by jaymzjulian - June 17, 2020, 09:22:31 PM
So I've decided to write something _small_, that i can knock out in a week or three, as a palette cleanser before trying to finish one of my other bigger games.  Which one should I do?

reference:
https://www.youtube.com/watch?v=dedw3Ji-6kE <-- this is crazy comets
https://www.youtube.com/watch?v=9Lodc0kFYuo <-- this is wizard of wor
#77
Game Swap / Re: VxTron32 release 1.0
Last post by Vectrex32 - June 17, 2020, 09:00:30 PM
Quote from: jaymzjulian on June 17, 2020, 08:55:46 PM
maybe we need a way to write to the flash and save an options file

Already available. Check out FOpen() in the Vectrex32 manual (not the GS BASIC manual). You can read and write config files (and Top Score files).

- Bob
#78
Game Swap / Re: VxTron32 release 1.0
Last post by jaymzjulian - June 17, 2020, 08:55:46 PM
Quote from: Vectrex32 on June 17, 2020, 08:32:03 PM
Stunning! Absolutely stunning! And the "vocalized" countdown is brilliant!

I die really fast in this game. I'm going to need to work at it.

- Bob

Yeah, that's why there's a speed option :)  You're not the first to suffer that....  one thought i did have, is maybe we need a way to write to the flash and save an options file, so you don't have to reset that every reboot. 

also, increasing the arena size can help with that - once you get away from the pack, you've got more room to maneuver
#79
Game Swap / Re: VxTron32 release 1.0
Last post by jaymzjulian - June 17, 2020, 08:51:03 PM
update: the uploaded zip had a corrupted music player caused by the basic combiner (playback was at 70% speed) - oops :).  I've attached a v1.1 with music that plays at the correct speed....
#80
Game Swap / Re: VxTron32 release 1.0
Last post by Vectrex32 - June 17, 2020, 08:32:03 PM
Stunning! Absolutely stunning! And the "vocalized" countdown is brilliant!

I die really fast in this game. I'm going to need to work at it.

- Bob