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Messages - Vectrex32

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106
News and Updates / Sales briefly suspended
« on: August 24, 2016, 09:01:17 AM »
I have five SmartCart boards left. But I have another part on order, so I've suspended sales for a few days until it's delivered. Then, I'll relist the remaining SmartCarts on eBay.

I'm talking with a manufacturer about putting in an order for more boards.

- Bob

107
General Discussion / Re: Any GPIO Left on the Vectrex32 ?
« on: August 23, 2016, 05:31:48 PM »
Yes, there are plenty of GPIOs still available on the PIC32.

- Bob

108
General Discussion / Re: Emulators for Vectrex32?
« on: August 23, 2016, 03:31:50 PM »
I think they're both good ideas and they're both a lot of work.  :)

- Bob

109
General Discussion / Re: Emulators for Vectrex32?
« on: August 23, 2016, 02:26:27 PM »
OK, I'm confused about what type of emulator we're talking about. Are we talking about putting an emulator on the SmartCart so that it can play ROMs from old arcade games like Battlezone, Tempest, etc.? E.g. port Vector MAME to the SmartCart? (This is what I thought gliptitude was suggesting.)

Or are we talking about a program that runs on a PC, executes GSBASIC programs, and has a window that shows what the Vectrex display would look like?

- Bob

110
It's not so much that they're "quality" components - just that they're expensive. The dual-port memory chip is, I suspect, a low-volume chip, so its price (about $15) is out of proportion to its abilities. The microcontroller I'm using is very new and high-end so it's expensive for a microcontroller. But by "expensive" I mean $10 or $11.

I could save some money by going with a cheaper microcontroller. But there's still manufacturing and assembling the PCB, and that price won't go down.

- Bob

111
There is currently no way to "copy-protect" BASIC programs on the SmartCart. If you have any ideas how such a thing could be done, I'd be interested in hearing them.

The SmartCart is a powerful platform with a BASIC interpreter running on it. It would be an even more powerful platform without BASIC. But it wouldn't be any less expensive; I'm not charging for the software and the hardware components I'm using are not cheap.

- Bob

112
General Discussion / Re: Emulators for Vectrex32?
« on: August 22, 2016, 07:46:05 PM »
If a new game that takes full advantage of this system comes out, it will be written in BASIC. So my hope is that it will not take a long time to write or debug (especially with the SmartCart's interactive debugging features).

I think a vector arcade emulator would probably take longer. But I agree with you: it would be very cool to have.

- Bob

113
Code Swap / Guidelines
« on: August 21, 2016, 09:50:47 PM »
This forum is for swapping Vectrex32 BASIC code. The first post in any new thread should be a description of the code with an attachment containing the code. If you do not have code to post, do not create a new thread! Instead, go to one of the discussion forums.

Code can be a useful function or subroutine, a piece of music, a complete program that is not a game (e.g. a tool like ScaleTest.bas, which is included on the SmartCart drive). If you have a game to post, go to the Game Swap forum.

Once a thread has been created with some code, you can comment on that thread with questions, suggestions, bug fixes or enhancements.

114
Game Swap / Guidelines
« on: August 21, 2016, 09:45:48 PM »
This forum is for swapping Vectrex32 BASIC games. The first post in any new thread should be a description of the game with an attachment containing the code for the game. If you do not have a game to post, do not create a new thread! Instead, go to one of the discussion forums.

If you have a useful snippet of code that you would like to share, post it in the Code Swap forum.

Once a thread has been created with a game, you can comment on that thread with questions, suggestions, bug fixes or enhancements.

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